Anaglyph

Anaglyph is a first-person think on your feet puzzle platformer, with a cunning learning curve and environmental puzzles.

Players speed through a single level while accompanied by an eerie and atmospheric soundtrack, whilst utilising a 3 filter system that they can swap through in order to avoid obstacles and build new pathways of progression in front of them.

The Team

Oscar Crittenden | He/Him | Producer, Level Designer

Max Lillie | He/Him | Sound FX, Music Composition

Yakoub Abdulrahman | He/Him | Concept Artist, 3D Artist

Paul Ma | He/Him | Programmer, Version Controller

About Anaglyph

Set high in the mountains, Anaglyph challenges players to jump small gaps over long drops. The height aims to add a sense of tension and anxiety to their experience.

Areas of rest within each of the mountains add a cozy contrast where the player is required to slow down and think, rather than quickly jump out a pre-planned path.

This Project was created by 4 team members, Oscar the producer and level designer, Paul the Programmer, Max the Sound FX and Music designer, and Yakoub the Concept and 3D artist.

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